Information Design Post 4 πŸ—½πŸƒπŸ˜§

I found a case study on environmental and interactive wayfinding. The project was to create a plan for pedestrian wayfinding in the big city, NYC. In 2011m Manhattan’s Two Twelve made a report that focused on the need for a clearer and unified New York City pedestrian navigating system which was commissioned by the New York City Department of Transportation to see if there was a better system that guides people of the five boroughs (Manhattan, The Bronx, Queens, Brooklyn and Staten Island) of New York. I could relate to this case study because commutingΒ in Seattle, I too run into similar problems because the streets and roadsΒ can be confusing if you are not resident’s or familiar with the area. The Two Twelve conducted 500 surveys to have a better understanding of the pedestrian experience.
Here are the data that they have discovered:

  • 33% of locals didn’t know which way north was.
  • 24% of visitors did not know how to get to their next destination
  • 13% of locals were not familiar with the area they were surveyed in
  • 27% of visitors couldn’t name the borough they were in. 27% of visitors and 9% of New Yorkers admitting to being lost in the previous week!

They also researched the brain’s learning process when we learn places. Our brain learn points, then routes between those points and finally the whole area where those points and routes connect. Here are a few take aways from their process: the project needed to keep in mind that their potential system must work with New Yorkers, commuters and visitors, also they needed to brand their system so that it could be memorable and engaging with the users (easily recognizable with names and symbols) and finally their system needed to be adaptable. Pedestrians ideally are on the go and may not have time to plan a trip and need options along the way, for example, they were on the subway but needed to change to a bus later on in their trip. All this information are good tips when creating an infographic. It needs to have a specific audience or in this case, include all types of users and make it easy to understand.

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Mental Maps

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Source: Coates, Kathryn, and Ellison, Andy. Introduction to Information Design. London, GBR: Laurence King Publishing, 2014. ProQuest ebrary. Web. 7 February 2016.
Copyright Β© 2014. Laurence King Publishing. All rights reserved.

Environmental

For my environmental example, I found this diagram of the muscle system in our bodies in a figure drawing book. Studying this helps artists give a better idea of how the human body gets its shape. The chapter states that the larger muscle groups are most useful because it’s plenty of information when it comes to figure drawing and once you are familiar with them, the rest are for your own interest.
I have seen plenty of these drawings in science text books but I liked how these were specifically for a different audience. They are probably not illustrated in complete accuracy but just enough for artists to have a general idea.
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Source: The Ultimate Book of Drawing by Barrington Barber

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